Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0f2
2018.4.0f1
2019.1.0a1
2019.2.0a2
2019.3.0a1
Issue ID
1153210
Regression
No
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:
1. Open the user's attached project
2. Make sure Scripting Backend is set to IL2CPP
3. Make sure Target Architecture is set to ARMv64
4. Build Android APK
Actual result: Build fails with error Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
Expected result: Builds completes successfully
Reproduced with: 2017.4.27f1, 2018.4.1f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Build fails using ARMv64 with combinations below:
IL2CPP, .NET 4.x, .NET Standard 2.0
IL2CPP, .NET 3.5, .NET Standard 2.0
IL2CPP, .NET 4.x, .NET 4.x
IL2CPP, .NET 3.5, .NET 2.0
IL2CPP, .NET 3.5, .NET 2.0 Subset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
- "OnApplicationQuit" is called when "Application.wantsToQuit" returns false
Add comment