Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a10
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1154561
Regression
Yes
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce:
1. Open the "VR_Crash.zip" project
2. Press Mixed Reality Toolkit > Add to Scene and Configure...
Actual result: Unity crashes.
Reproducible with: 2019.3.0a3, 2019.2.0b3, 2019.1.4f1, 2019.1.0a10.
Not reproducible with:2019.1.0a9, 2019.1.0a1, 2018.4.0f1.
Notes:
Library and Project Settings must not be present to reproduce the crash.
The crash is not reproducible if "AssetDatabase.SaveAssets()" LayerExtensions.cs: 149 is commented out.
---------------------------------------------------------------------------
Fixed: 2019.3.0a11, 2019.2.1f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment