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Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project.2.Open "boxWorld" scene.3.Enter Play mode. Expected result: Editor not crashing.A... Read more
Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
[Line Renderer] Line renderers behaving differently in 5.6
1. Download Particle Lines asset store project by Unluck Software2. Open PL Demo Scene3. Press play and select PL Blaze 04 effect4. ... Read more
Animation Crash on transition (Playable system) mecanim::CreateValueArray
How to Reproduce:1. Open the attached Project (Juan wrote OwnCloud url)2. Go to the "CUSTOMER_NAME" menu tab at the top3. Select "Op... Read more
[Profiler] ParticleSystem.EndUpdateAll takes a very long time in 5.6
Repro steps:1. Extract attached Fireworks.rar into your assets folder.2. Open Fireworks scene and open the profiler3. Press play and... Read more
[SubEmitter] Crash playing a scene with prefab from asset store package
Crash in asset store bash package. Repro steps:1. Open Scene1 from attached project2. Press play3. Crash Notes:- Regression, does no... Read more
[Renderer] Sorting fudge stopped working in 5.6
Repro steps: 1. Create two particle systems at the same place2. Change the color of one of them so it's easier to see3. Change the s... Read more
Cloning and deleting the same terrain many times, causes memory leak
To reproduce:1. Open attached repro project2. Open 'Test' scene3. Open activity monitor4. Clone '10 terrains' game object 5-7 times5... Read more
Editor 32 bit with Facebook installed looks corrupted
On first installation of Editor 32 bit with Facebook installed looks corrupted: To repro:1. Install Unity Editor 32bit and Facebook ... Read more
Building IL2CPP fails and multiple errors are thrown
Steps to reproduce:1. Open attached project2. Build for android(make sure IL2CPP is selected as backend)-Build fails and multiple er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field