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Crash after deleting two dll files in order
1. Download and open attached project 2. Delete AndroidNative.dll from Assets folder 3. Delete .dll from Assets/Plugins/StansAssetsC... Read more
[Editor] Dragging any object from Project tab to Scene view causes NullR...
Steps to reproduce: 1. Open Unity Editor; 2. Create new project and scene; 3. Add some files to project settings (could be either p... Read more
[Hierarchy] Pressing right arrow key to access child object throws NullR...
Steps to reproduce: 1. Create new project 2. Add empty game object to hierarchy 3. Add child empty game object to previously create... Read more
[WSA] WebcamTexture stops playback after minimazing application
Reproduction steps: 1. Build & run the attached project 2. Press "Play" button to start web cam texture 3. Minimize the window 4. ... Read more
[SpeedTree] Crash changing wind zone mode to Spherical
To reproduce: 1. Open attached project 2. Open Windzonecrashscene 3. Select WindZone gameobject 4. Change Wind Zone mode to Spherica... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
[iOS][Android] Shaders that use UNITY_LIGHTMODEL_AMBIENT parameter appea...
Reproduction steps: 1. Open project "AmbientBug" 2. Open scene "Main" 3. Enter play mode 4. Observe the game window --- You should s... Read more
Errors start appearing when repeatedly loading an asset bundle
To reproduce: 1. Open project. 2. Open the scene "main" 3. Press "play" Note that when the counter reaches ~400 (sometimes sooner, ... Read more
[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used
1. Open attached project 2. Make sure scene is assigned in build settings 3. Build to iOS with IL2CPP 4. Argument Out of Range excep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use