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LUT for TonemappingColorGrading is different from original Color Grading...
Steps to reproduce: 1. Open User's attached project 2. Select Main Camera > "Tonempping Color Grading" component 3. Enable "Color ... Read more
Mass copying project files does not generate previews for prefabs
Steps to reproduce: 1. Download and open the attached project 2. Copy ForestVision files into another project 3. On the second proje... Read more
[Regression] Extensions of Dictionary class cannot be serialized
How to reproduce: 1. Open 'DictionaryExtensions' 2. Open scene '5.4Scene' 3. Select 'GameObject' in hierarchy 4. Try to inspect the ... Read more
[Android] ScrollRect glitches on Android Phones with Adreno 3XX
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. In menu click first or second button 4. In the ... Read more
Compute shader fails to open indirectly included shader files
If a shader is included from another shader which references it, the compute shader fails to open it. Steps to reproduce: 1) Open t... Read more
Unnecessary shadows are rendered in Editor when Android platform is sele...
Reproduction steps: 1. Open the attached project ("NewRepro.zip") 2. Open "Test" scene 3. Switch the platform in the player settings... Read more
[GearVR] GLES2 Single Pass on Mali GPU black screen vrapi_GetPredictedTr...
How to reproduce: 1. Open user attached project 2. Build on device using OpenGLES2 and Single Pass Stereo Rendering Method 3. Launch... Read more
XCode project has errors when building with Mono2x scripting backend and...
To reproduce: 1. Open new project 2. Set build target to iOS 3. Set scripting backend to Mono 2x 4. Set Stripping level to anything ... Read more
[UWP] Hiding UI panel crashes player - Assertion failed: vector subscrip...
Steps to reproduce: 1. Open attached project "866141.zip" 2. Build "TestScene" for Windows Store Universal 10 SDK 3. Open built VS s... Read more
Particles interferes with Light and causes flickering on sprites
Reproduction steps: 1. Open project attached (Flicker.zip) 2. Open Scene "1". 3. Press play. Expected result: Particles will have n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon