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0
votes
Fixed

Editor crashes on "AtomicStack::Pop" when building standalone with a lot...

Deployment Management

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Feb 11, 2016

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Version/s: 5.3.2p3

Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more

0
votes
Fixed

"EditorGUILayout.MaskField" returns different values if the dropdown lis...

IMGUI

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Dec 23, 2021

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Version/s: 2022.1, 2022.1.0a10, 2022.1.0a15

How to reproduce:1. Open project "MaskField bug.zip"2. In the Menu open Window > My Window3. Press on "Nothing" and select "A", "... Read more

1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

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May 27, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more

0
votes
Fixed

[D3D12] Extra/redundant Color Render Target is used for depth and shadow...

Graphics - General

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May 05, 2020

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Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce:1. Launch Unity using RenderDoc2. Open the attached project named "Case_1244224"3. Enter Play mode and capture the ... Read more

0
votes
By Design

Relative Torque does not apply relative to the Rigidbody's axis when the...

Physics

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May 20, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.8f1, 2021.1, 2021.2

Reproduction steps:1. Open project "case_1337722"2. Open Scene "SampleScene"3. Enter Play Mode4. In the Hierarchy tab select GameObj... Read more

0
votes
By Design

[WebGL] Negative audio pitch doesn't make audio play backwards

WebGL

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Aug 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Build and run on WebGL3. Press P. This will multiply pitch by -1 and change it to neg... Read more

0
votes
Fixed

Freeze/Crash on HP_UnlockPlugin when Solver Iteration Count is set to mo...

Package: Havok Physics for Unity

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Apr 26, 2020

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Version/s: 2019.3.10f1, 2020.2

How to reproduce:1. Open the attached project "Case_1231721" and load scene "2b1. Motion Properties - Mass"2. In the Hierarchy selec... Read more

0
votes
By Design

[Timeline] Automatic Framing is neither zooming nor moving the tracks in...

Timeline

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Mar 07, 2018

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Version/s: 2017.3.0f3

Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repro... Read more

0
votes
Fixed

Output Mesh uses particle motion vectors even when it is not moving and ...

Visual Effects

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Feb 08, 2021

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Version/s: 2020.2.2f1

Repro steps:1. Import the attached project and open the repro scene2. Enter play mode3. Observe that both the particles and the caps... Read more

0
votes
Not Reproducible

[AssetBundles] The editor can create AssetBundles that are too large for...

Asset Bundles

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May 04, 2020

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Version/s: 2018.4, 2018.4.22f1, 2019.3

Reproduction steps:1. Open attached project ("FourGigResources.zip")2. Create AssetBundle (Top menu->Bug->Create many files, g... Read more

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