Search Issue Tracker

0
votes
Fixed

It is possible to migrate host to WebGL client

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Open attached project 2. Build for WebGL and run 3. LAN host in the Editor 4. LAN Client on WebGL 5. Stop host in the Editor ==> ... Read more

0
votes
Fixed

When client connects to nonexistent server it would not be able to conne...

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Open attached project (UseWebSockets enabled there) 2. Build for Win and run 3. Press "LAN Client" ==> No errors in the Developme... Read more

2
votes
By Design

[Camera] Frame delay when rendering Camera into texture manually (cam.Re...

Camera

-

Nov 12, 2015

-

Version/s: 5.2.1f1

To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more

0
votes
Fixed

"Added web socket host cannot be dynamically removed" error appears when...

Networking

-

Nov 12, 2015

-

Version/s: 5.3.0f1

1. Create a project with NetworkManager and enable "UseWebSockets" 2. Run the scene 3. Lan Host 4. Stop Host ==> "Added web socket h... Read more

0
votes
Postponed

[ARM] System.Func return value is broken

Mono

-

Nov 12, 2015

-

Version/s: 5.2.2p3

System.Func return value is broken on Android devices as it return incorrect values Read more

0
votes
Fixed

[AW] Next frame hotkey stops at increments of 1m3sec.

Animation Window

-

Nov 11, 2015

-

Version/s:

use the ">" hotkey to move forward in time, frame-by-frame. Notice that the next frame hotkey stops working at frame 1m3sec and all ... Read more

0
votes
Fixed

Link to the corresponding shader is not shown when "Undefined Queue" err...

Shaders

-

Nov 11, 2015

-

Version/s: 5.3.0b6

1. Open attached Unity project. 2. Open the Console window. 3. Right mouse click the "Assets" folder in the Project window and selec... Read more

0
votes
Fixed

[CacheServer] When entering a cache server's IP address, the connection ...

Version Control

-

Nov 11, 2015

-

Version/s: 5.3.0b6

Steps to reproduce: 1. Set up a cache server on your machine 2. Open new Unity project 3. Go to Edit/Preferences/Cache Server 4. En... Read more

0
votes
Postponed

[IL2CPP] Application crashes when Unity classes gets stripped

IL2CPP

-

Nov 11, 2015

-

Version/s: 5.2.2p3

1. Open attached project 2. Turn off Assets>AssetBundles>Simulation mode 3. Turn on Assets>AssetBundles>Local AssetBundles server 4.... Read more

0
votes
Duplicate

[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...

Global Illumination

-

Nov 11, 2015

-

Version/s: 5.3.0b6

To reproduce: 1. Open attached project 2. Open scene 1 3. Let GI bake 4. Switch to Lit clustering 5. Move around in scene view, try ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.