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0
votes
Fixed

NavMesh.CalculateTriangulation does not support rotated nav mesh data

AI

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Mar 01, 2017

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Version/s: 5.6.0b9

To reproduce:1) Open attached project and scene in it2) Play it3) Enable Gizmos painting Expected: No matter the surface's rotation,... Read more

0
votes
Won't Fix

Undo.RecordObject not dirtying newly added list elements on prefab insta...

Themes

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Mar 01, 2017

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Version/s: 5.5.0f3

When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more

0
votes
Won't Fix

[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...

Graphics - General

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction Steps:1. Import attached project.2. Open "MainScene" scene.3. Select OpenGL as the Graphics API.4. Select "TestObject" ... Read more

0
votes
By Design

Occlusion culling not culling all needed objects

Camera

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open the project occlusion1 on version 5.5.0b22. Open the project occlusion2 on version 5.5.0b3 or newer3. Ba... Read more

0
votes
Fixed

[UI] CanvasRenderer.OnTransformChanged is called twice per CanvasRenderer

uGUI

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Mar 01, 2017

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Version/s: 5.4.3p4

In the attached project there is a Canvas set to Screen Space - Camera rendering mode with the Main Camera selected as the camera to... Read more

1
votes
Won't Fix

angle between identical vectors is not 0

Scripting

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Mar 01, 2017

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Version/s: 5.6.0b10

-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro:--run scene in attached project--NOT... Read more

2
votes
Not Reproducible

[OSX] Building android apk for the first time crashes editor

Mobile

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Mar 01, 2017

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Version/s: 5.5.2p1

Steps to reproduce: 1. Create new project and switch platform to Android2. Import 'Unity Samples: UI' project from asset store3. Set... Read more

0
votes
By Design

Setting Texture2D.mipMapBias does not work on Metal

2D

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Mar 01, 2017

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Version/s: 2017.1.0a3

Mipmap slider not working on OSX 1. Open project2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor C... Read more

0
votes
Fixed

Imported sprite's alpha is green

Graphics - General

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Mar 01, 2017

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Version/s: 2017.1.0a3

Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green.Expected result: The spr... Read more

0
votes
Fixed

Default settings for importing sprites have changed

Graphics - General

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Mar 01, 2017

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Version/s: 2017.1.0a3

Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project2. Click on the spr... Read more

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