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2
votes
Won't Fix

[WindSettingsForGrass] TerrainData scripting API names do not match name...

Terrain

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Apr 29, 2016

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Version/s: 5.3.1p3

Wind Settings for Grass in TerrainData scripting API have different properties names than in editor wavingGrassAmount will affect B... Read more

0
votes
Fixed

Scene extension check in build settings is case sensitive and as a resul...

Deployment Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Drag scene "test" to "Scenes in Build" list -Scene isn't add... Read more

0
votes
Won't Fix

Particles that spawn inside collider are forced out of it

Shuriken

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Apr 29, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

0
votes
Fixed

Appending iOS project with IL2CPP backend rebuilds it instead

iOS

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Apr 29, 2016

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Version/s: 5.2.3f1

1. Create new project 2. Build to iOS with IL2CPP 3. Append same project 4. Editor will start building again instead of appending N... Read more

0
votes
Won't Fix

EditorGUI.ObjectField does not scale with rect width if it has a label

IMGUI

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Apr 29, 2016

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Version/s: 5.4.0b16

How to reproduce: 1. Open the attached project 2. Open "Test" -> "Editor Window with ObjectFields" window 3. See how all the OjectFi... Read more

0
votes
Fixed

[Physics] Profiler reports incorrect numbers for active and sleeping Rig...

Physics

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Apr 29, 2016

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Version/s: 5.3.4p4

How to reproduce: 1. Open attached project 2. Open scene ActiveRigidbodies.unity 3. Play the scene 4. Open the Profiler window - I... Read more

0
votes
Fixed

[Context][Windows] Switching glcore->Other API results in error

Window management

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Apr 29, 2016

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Version/s:

Info: It seems on the first time glcore device deconstruction causes error. (Attached the video) Steps: 1. Open project. 2. Change ... Read more

0
votes
Fixed

[Plugins] Video plugin for isn't loaded on OSX

Scripting

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Apr 29, 2016

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Version/s: 5.1.0f4

Video plugin for isn't loaded on OSX 1. What happened Video plugin from AVPro Video asset is not loaded for standalone app on OSX. ... Read more

0
votes
Postponed

[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Stan...

OpenGL

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Apr 29, 2016

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Version/s: 5.4.0b17

Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset. 1. What happened ... Read more

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