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[WindSettingsForGrass] TerrainData scripting API names do not match name...
Wind Settings for Grass in TerrainData scripting API have different properties names than in editor wavingGrassAmount will affect B... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Drag scene "test" to "Scenes in Build" list -Scene isn't add... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project 2. Build to iOS with IL2CPP 3. Append same project 4. Editor will start building again instead of appending N... Read more
EditorGUI.ObjectField does not scale with rect width if it has a label
How to reproduce: 1. Open the attached project 2. Open "Test" -> "Editor Window with ObjectFields" window 3. See how all the OjectFi... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project 2. Open scene ActiveRigidbodies.unity 3. Play the scene 4. Open the Profiler window - I... Read more
[Context][Windows] Switching glcore->Other API results in error
Info: It seems on the first time glcore device deconstruction causes error. (Attached the video) Steps: 1. Open project. 2. Change ... Read more
[Plugins] Video plugin for isn't loaded on OSX
Video plugin for isn't loaded on OSX 1. What happened Video plugin from AVPro Video asset is not loaded for standalone app on OSX. ... Read more
[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Stan...
Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset. 1. What happened ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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