Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0b17
Issue ID
792879
Regression
No
[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset
Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset.
1. What happened
Changes the graphics API to OpenGL2 in the Ultimate FPS project and saw artifacts that should not be there (see the attached screenshot).
Note: Switching to Metal from GL2 also leaves the arifacts, but switching to Metal from GLCore leaves the view normal.
2. How we can reproduce it using the example you attached
- Download and import the "Ultimate FPS" Asset from the Asset Store;
- Open the UFPS/Base/Content/Levels/SkyCity/UFPS_SkyCity Scene;
- Change the Graphics API to OpenGL2 and see that view in the Editor and Game window become faulty (see the screenshot for reference).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment