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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.4.0b17

Issue ID

792879

Regression

No

[GLlegacy] Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset

OpenGL

-

Visual artifacts appear on screen (Editor, Game view and Standalone) when using OpenGL2 in "Ultimate FPS" asset.

1. What happened

Changes the graphics API to OpenGL2 in the Ultimate FPS project and saw artifacts that should not be there (see the attached screenshot).

Note: Switching to Metal from GL2 also leaves the arifacts, but switching to Metal from GLCore leaves the view normal.

2. How we can reproduce it using the example you attached

- Download and import the "Ultimate FPS" Asset from the Asset Store;
- Open the UFPS/Base/Content/Levels/SkyCity/UFPS_SkyCity Scene;
- Change the Graphics API to OpenGL2 and see that view in the Editor and Game window become faulty (see the screenshot for reference).

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