Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4p4
Issue ID
792907
Regression
No
[Physics] Profiler reports incorrect numbers for active and sleeping Rigidbodies when ragdoll is kinematic
How to reproduce:
1. Open attached project
2. Open scene ActiveRigidbodies.unity
3. Play the scene
4. Open the Profiler window
- In the Physics section, note how the number of sleeping Rigidbodies is negative
- Toggling between kinematic/non-kinematic (Space bar) causes the odd profiler count to change
- Reproduced in Version 5.4.0b15 (2e995a1aa11c), Version 5.3.4p4 (43a3882ae25c), Version 5.2.4f1 (98095704e6fe)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unexpected exception System.DllNotFoundException" error thrown in the Console window when creating a project with 2D (URP) Template
- [Backport] [XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode
- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
Add comment