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[UNET] ClientRpc isn't being called on Local Client after restarting hos...
Steps to reproduce:1. Open "RPCTest repro" project2. Open "Test" scene3. Play in editor4. Press 1 to start hosting-- Notice that Pla... Read more
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps:1. Open User's project2. Notice that word "门“ is written in the TextField3. Build to iOS device4. Run App5. Notic... Read more
GrabPass with "Queue" = "Transparent +1" unlits the surface of unrelated...
Reproduction steps(GIF attached):1. Open attached project.2. Select "Main camera" game object.3. Go to "GameObject > Align View T... Read more
Button with animator is not working after setting it not active and acti...
How to reproduce:1. Open the attached project2. Open and play BugScene scene3. Click on the button in the left (The button has an an... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. Inspect the console. Result, error ... Read more
Dragging childed image prefab into canvas as a child object does not upd...
Repro steps:1. Open "Canvas.zip" project;2. Open "scene" scene;3. From the Assets folder drag the object "DragMe" on Canvas in the h... Read more
[iOS] string.Intern() is extremely slow on IL2CPP builds
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS device.3) Tap the screen once. Wait for a message to b... Read more
[Android] Kindle Fire crashes after Handheld.PlayFullScreenVideo completed
Steps to reproduce: 1) Download attached project 'New Unity Project.zip' and open in Unity.2) Build project and run on a device.3) C... Read more
[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...
Reproduction steps(GIF attached):1. Open the attached project.2. Open the "1" scene.3. Go to "Window > My Window".4. Select "New ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used