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WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project.2. Select WebGL as build platform.3. Make sure that strip engine code is enabled.4. Build and play5. Ope... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce:1. Open "ProfilerTest" project2. Play in editor3. Press Q-- Editor will freeze for a while. Then you will notice ... Read more
Android + ETC compression removes transparency from animated sprites
Steps to reproduce: 1) Download attached project 'ETC1_Bug.zip' and open in Unity.2) Open scene 'test'.3) File >> Build Settin... Read more
Outline color is changed when changing Shadow color through script
Reproduction steps(Picture attached):1. Open the attached project.2. Open and play the "1" scene.- Notice that Outline component of ... Read more
Combining lightmapped meshes causes UV2 to change and that causes incorr...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that UV of lightmapped object is incorrect Reprodu... Read more
[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps:1) Open project2) Open and run "scene" scene-- Press "Space" button and notice in console that data1, data2 and d... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps:1) Open user's attached project2) Open "file_protocol" scene3) Build and run the project on Android device-- Cras... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project.2. Go to build settings and build the project in Standalone.3. Disable the second m... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used