Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0a1
2018.1.1f1
Issue ID
1043169
Regression
No
[iOS] "Optimize Mesh Data" strips away UV lightmap which is used in the build
Reproduction steps:
1. Open the attached project "texcoord lm.zip";
2. Build both scenes for iOS;
3. Open the project on the device;
4. Switch between two scenes using the "Load Other Scener" button.
Expected results: both scenes have their lightmaps.
Actual results: One scene has its lightmap stripped away and the object is rendered black.
Note: works fine in the Editor.
Reproduced on: 2018.1.0a1, 2018.1.3f1, 2018.2.0b6, 2018.3.0a1.
Not reproduced on: 2017.4.4f1 or lower.
Reproduced with iPhone 7 (iOS 10.3).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment