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[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...
Steps to reproduce: 1. Open attached project2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources)3. Notice there is a bun... Read more
Crash on "GameObject::ActivateAwakeRecursivelyInternal" using "Undo" fun...
Reproduction steps:1. Open the attached project.2. Open the "Scenes > TestAnim" scene.3. Expand the "Spider" game object in the h... Read more
5.5 Editor crashes in serialized file reader when opening a scene
Steps to reproduce: 1. Open attached project2. Try to open 'Suimono2_Advanced_Demo' scene (Assets/SUIMONO - WATER SYSTEM 2/_DEMO)3. ... Read more
[WindowsBootstrapper] VSTU gets selected because remembered in the regis...
Steps to reproduce: 0. Preconditions: Installed VS2015, not installed VSTU.1. Run DA and navigate to Components stage.(Note: VSTU is... Read more
Animations lagging, sometimes text.GetComponent<UnityEngine.UI.Text> not...
Steps to reproduce: 1) Download attached project 'case_821319.7z.deletethis.unsafe' and open in Unity.2) Press Play.3) Clock on whit... Read more
World Space Canvas sorting order broken when images have the same z-posi...
Steps to reproduce:1. Open "BugDemo" case2. Open "ExampleScene" scene-- Notice that there are two canvases in hierarchy showing the ... Read more
[NavMeshAgent] Agent gets teleported to the destination
After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more
[Dynamic Batching] SpeedTree rendering distortion when moving camera at ...
Repro steps:1. Open "DynamicBatching.zip" project2. Load "test" scene3. Press Play4. Set the Main Camera's x position to 39.15. Move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used