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Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when sc...
How to reproduce:1. Create a new 3D project2. Import the attached custom package (Assets > Import Package > Custom Package)3. ... Read more
[ReflectionProbe] black reflection on specular surface
Repro: 1. Open the project 'Glossy_Specular_Reflection_Repro.zip'2. Load the scene 'GlossySpecularReflectionIssue'3. Change the smoo... Read more
Preserve UVs doesn't preserve UV padding
Steps to reproduce: 1. Open attached project2. Open scene "lightmapping_bug" and bake lightmap3. Select "test_geo" > "Room2" and ... Read more
Lightmapping.isRunning is always false
Steps to reproduce:1. Open attached project "LightmapIssues.zip"2. Open "scene0" scene3. Build lighting Expected behavior: Lightmapp... Read more
Crash occurs when using command buffer and trying to destroy a mesh
Steps to reproduce the issue:1. Open attached project.2. Open scene named "CrashScene".3. Enter the Play mode.4. Press "Delete Mesh"... Read more
[Collaborate] shows 5000 uploading changes instead of 10000 when uploadi...
Steps to reproduce:1. open ExampleProject2. go to Window-Services-Enable Collaborate3. click Collab button and upload project to the... Read more
Unable to import package with a name that contains special characters
Reproduction steps:1. Open the attached project2. Import the package included in the 'Assets' folder Result: 'Failed to import packa... Read more
Graphics.Blit draws texture on a toolbar in the Scene view
Reproduction steps:1. Open the "bug.zip" project.2. Open the "Test" scene.3. Play the scene.4. Notice that texture is being drawn on... Read more
Editor freeze on Cleanup mono while closing
How to reproduce: 1. Open the attached project and "Level" scene in it.2. Try exit Editor and notice Unity is completely frozen. Exp... Read more
[macOS][Metal][Nvidia] Screen blacks out when running Archviz Pro Interi...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac Standalone to 'Metal'3. Build the 'AVP_Interior_Vol.3' sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used