Search Issue Tracker
Fixed
Fixed in 1.19.20
Votes
0
Found in [Package]
1.19.18
Issue ID
ADDR-2577
Regression
No
Performance spikes in "AssetInspectorGUI.GatherTargetInfos" when creating Addressable Group with script and selecting any asset
Reproduction steps:
1. Open the attached "1405522.zip" project
2. Go to "ES Test" -> "Create Groups"
3. Open the Profiler Window
4. Enable Deep Profile setting and switch to Editor Profiling mode
5. Select the "test" Prefab asset
6. Observe the Profiler window
Expected result: There are no performance spikes
Actual result: There is a 1-2% performance spike in "AssetInspectorGUI.GatherTargetInfos (FindAssetEntry)"
Reproducible with: 1.19.17, 1.19.18 (2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7)
Notes:
- With 1000 Addressable Groups performance spike is 10-30%
- The performance spikes after selecting any asset (material, script, folder, etc.)
- The issue doesn't reproduce when creating Addressable Group through the "Addressables Groups" window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment