Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1
2022.1.0b1
2022.2
Issue ID
1387426
Regression
No
Crash when cyclic dependency not detected caused by a git merge and not through the UI
Reproduction steps:
1. Open the user's attached project
2. Select "BaseMaterial" in the project window
Expected result: Editor crashes
Actual result: Editor throws an error
Reproducible with: 2022.1.0b7, 2022.2.0a1, 2022.2.0a3
Not reproducible with: 2022.1.0b8, 2022.1.0b11, 2022.2.0a4, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 (feature was not in these versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Resolution Note (fix version 2022.2):
Fixed in 2022.1.0b8 and 2022.2.0a4