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Project crashes when entering play mode due to layout settings, console ...
To reproduce:1. Open user's project, enter play mode Expected: game will runActual: Unity crashes Reproduced in: 5.4.4f1Not reproduc... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more
Assertion logs in release build with ForceEnableAssertions are missing s...
Steps to reproduce:1. Open the project attached2. Build it on Standalone with developer mode enabled3. Run the built application4. P... Read more
Empty build throws new warnings "FS.syncfs operations in flight at once,...
-e: see title, new with 5.5, not seen in 5.4 -repro:--create new project--build and run for WebGL (tested and repro with Chrome and ... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward ... Read more
[Asset Management] 'Compress Assets On Import' Performance regression wh...
Steps to reproduce - - Ensure "Compress assets on import" is disabled. - Switch platform between Android & iOS in Unity 5.5.1 - ... Read more
[OSX]Unity crashes when building a Viking Village Standalone
1. Download and open the attached project;2. Go to build settings and build a Standalone with the set settings;3. Unity will crash a... Read more
[WASM] building with full exceptions fails
-e: see title, fails with build error--works fine with just asm.js -repro:--create new project--enable WASM and full exception suppo... Read more
New scene can not be created via script, when model's configure menu in ...
To reproduce:1. Open project2. In menu click 'Test'-> 'Try create scene'. Notice, that there are no errors3. Open 'Mesh' fbx and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS