Search Issue Tracker
Fixed in 5.5.3
Votes
1
Found in
5.6.0b11
Issue ID
892278
Regression
No
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce:
1. Open attached project;
2. Run scene " EmissionParamsParticleCounBug";
3. Open script and change the value of ParticleAmount;
4. Enter Play mode;
5. Press Right mouse button;
Expected result: It should emit as much particles as it is set to ParticleAmount.
Actual result: Only 4 particles emit.
Reproduced in: 5.5.2p3; 5.6.0b11; 5.6.0f1; 2017.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment