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Fixed in 2017.1.X



Found in


Issue ID




[WASM] building with full exceptions fails



-e: see title, fails with build error
--works fine with just asm.js

--create new project
--enable WASM and full exception support
--build for WebGL
--NOTICE it fails giving the following error:

Failed running "D:\Unity Installs\5.6.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\\python.exe" "D:\Unity Installs\5.6.0f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"D:\Work\Bugs\WASM_Except\Assets\..\Temp\emcc_arguments.resp"

stderr:WARNING:root:--separate-asm works best when compiling to HTML. otherwise, you must yourself load the '.asm.js' file that is emitted separately, and must do so before loading the main '.js` file
warning: unresolved symbol: glGetInternalformativwarning: unresolved symbol: _ZN4FMOD13DSPConnection6setMixEfwarning: unresolved symbol: glUnmapBufferwarning: unresolved symbol: glMapBufferRangewarning: unresolved symbol: glFlushMappedBufferRangeTraceback (most recent call last):

Comments (3)

  1. TaleOf4Gamers

    Jan 13, 2018 11:31

    Fixed - my fault, I was using the wrong syntax. I used:

    function functionName () {}

    instead of the suggested:

    functionName: function () {}

    Lesson: actually read the docs ;)

  2. TaleOf4Gamers

    Jan 13, 2018 11:27

    Im using 2017.3 just FYI

  3. TaleOf4Gamers

    Jan 13, 2018 11:27

    I just got this error.

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