Search Issue Tracker
By Design
Votes
0
Found in
5.5.2p2
Issue ID
892228
Regression
No
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward Friction settings to make vehicle accelerate realistically with less tire slip, the Wheel Collider component starts bouncing/misbehaving.
To reproduce:
1. Open project.
2. Go to "_Scenes" folder and open "main" scene.
3. Enter Play Mode.
4. Observe the "Test Vehicle 2" game object.
Expected results: Vehicle slips the tires at first, and after a while achieve grip with the ground. Smooth ride throughout the test.
Actual results: After a second of acceleration the vehicle starts to bounce. Gaining and loosing grip very frequently (looks like this is happening, not sure).
(Video: "Example1.webm")
Note: The "Test Vehicle 1", the vehicle next to the bouncing vehicle is identical except for small Stiffness parameter.
The bouncing vehicle has a Stiffness of 3.5, but you start to see the effect starting from Stiffness = 2;
Additional information: You can observe similar results when increasing Extremum Value in Forward Friction.
The problem might be that the wheels starts to spin a little bit to fast and decreasing the torque is the way to go, BUT if you decrease torque the acceleration is unrealistic, very slow.
Reproduces with: 5.3.6f1; 5.4.4p3; 5.5.2p2; 5.5.2p3; 5.6.0f1 spin2; 2017a4;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment