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Re-serializing has no editor.log time marker
To reproduce:1. download "2010.zip" (link in edit)2. make sure force text serialization is set in the editor3. create new unity proj... Read more
[OSX] RenderTexture is destroyed with standalone built on resizing the w...
Reproduction steps:1. Open the attached project;2. Build the scene "BugScene";3. Open built game and resize the window;4. Observe th... Read more
RGBA image imported to Unity is converted to DXT1 format which does not ...
Reproduction steps:1. Open the attached project;2. Click on the "MT_DLG_RoundFrame_DC" in the Project folder;3. Open the Inspector w... Read more
Uninstalling "VS Tools for Unity" while the Editor is open, Crashes Unity
Repro steps: 1. Install Unity 5.5.4p1 with the "Unity Editor Download Assistant" (Check "Microsoft Visual Studio Tools for Unity")2.... Read more
Editor and Standalone build hang on startup if there are multiple SteamV...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main Scene"3. Enter play mode Result: Editor hangs Reprod... Read more
[UI] Button does not interact after nested canvas is used
To reproduce:1. Download attached project;2. Open scene "Sample 1";3. Enter Play mode;4. Press on red button and notice, that it int... Read more
Canvas scale is not refreshed after maximizing Game View
Reproduction steps:1. Open project attached (NoScale.zip).2. Open scene "Repro".3. Set screen screen Aspect ratio to 16:9 (it will a... Read more
Running editor tests with Batch Mode and -quit does not write results to...
Reproduction Steps:1. Import attached project.2. Using the command-line (batch mode), run project with any of these arguments: "C:\P... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce:1. Open attached project2. Build for standalone/iOS/android-The shader is not applied to the left cube in the sce... Read more
[Profiler] Selected sorting column resets to Time ms when reentering pla...
Steps to reproduce:1. Create new project2. Open Profiler3. Press play button4. In Profiler press on "Overview" column to sort in alp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS