Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5f1
Issue ID
795827
Regression
Yes
[WSA] Build and Run fails on WSA platform
Both WSA 8.1 and WSA Universal 10 fails to "Build and Run" from editor.
Reproducible on 5.3.5f1.
Works fine on latest 5.4.0b18.
Repro steps:
1. create a new project.
2. "Build and Run" from editor to WSA 8.1 or WSA Universal 10 platform.
Console throws error:
Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\IDE\devenv.com "C:\\Users\\kazWin10\\Downloads\\New Unity Project 1\\535f1-wsa81\New Unity Project 1.sln" /deploy "Master|x86"'.
Output:
Microsoft Visual Studio 2015 Version 14.0.24720.0.
Copyright (C) Microsoft Corp. All rights reserved.
1>------ Build started: Project: New Unity Project 1, Configuration: Master x86 ------
1> UnityInstallationDir "D:\Unity 5.3.5f1\Editor".
1> UnityWSAPlayerDir "D:\Unity 5.3.5f1\Editor\Data\PlaybackEngines\MetroSupport".
1> UnityProjectDir "C:\Users\kazWin10\Downloads\New Unity Project 1".
1> Copying unprocessed assemblies...
1> Running AssemblyConverter...
1> AssemblyConverter done.
1>C:\Users\kazWin10\Downloads\New Unity Project 1\535f1-wsa81\New Unity Project 1\MainPage.xaml.cs(36,57,36,81): warning CS0169: The field 'MainPage.onRotationChangedHandler' is never used
1> New Unity Project 1 -> C:\Users\kazWin10\Downloads\New Unity Project 1\535f1-wsa81\New Unity Project 1\bin\x86\Master\New Unity Project 1.exe
2>------ Deploy started: Project: New Unity Project 1, Configuration: Master x86 ------
2>Error : DEP4010 : Deployment canceled by user.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 1 failed, 0 skipped ==========
---
Workaround: don't use "Build and Run". Instead use "Build" which never fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment