Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
795897
Regression
Yes
[Unet]client.RegisterHandler(...) being called twice despite that message was sent once
Steps to reproduce:
1. Open "case_794076-repro" project
2. Open Wave Survival Multiplayer>Scenes & Terrains>"Menu" scene
3. Play game and press "Multiplayer" and then "Host" buttons
Results: When player host server or connect to it player is being added twice.
Reproducible: 5.4.0b16; 5.4.0b18
Not reproducible: 5.3.4f1; 5.3.4p6; 5.2.4f1; 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment