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[iOS][Cardboard] Enable Transition View setting is ignored and always sh...
When "Enable Transition View" is set to false, it should not show an instruction splash screen. Also, the property title has a typo,... Read more
When the lighting is generated for multi-scenes, some scenes become white
Reproduction steps:1. Open the attached project;2. Open the scene "0";3. Drag the scenes "1", "2", "3" and "4" to the scene;4. Open ... Read more
Animation elements are not changed in editor after modifying it
Reproduction steps:1. Open project attached(536animation.zip).2. Go to Assets -> AnimationTest -> Action.3. Select prefab "ces... Read more
Failed to load .DLL file, because the specified procedure could not be f...
Repro steps: 1. Open provided projects "cef_test" scene2. Enter Play mode3. Press on the "Button" in the Game view4. Look at the Con... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...
Reproduction steps:1. Open the attached project;2. Open the scene "test";3. Enter Play mode;4. Click on "Helper" -> "State Sequen... Read more
Texture importer fails to detect alpha channel of layered tif
Texture importer fails to detect alpha channel of layered tif, only workaround is to override force importer to an alpha-aware forma... Read more
Object stays in the scene even if not placed after it was dragged in and...
To reproduce:1. Open attached project.2. Open "main" scene.3. Take "cloud 1" sprite and drag it into scene and then back to the proj... Read more
Surface Shader does not display correct color if using #ifdef on PARALLA...
How to reproduce:1. Open the attached "SurfaceShaderStrangeness" project2. Open "asdf" scene, double click on "Shader_Broken" in Pro... Read more
[WebGL] %UNITY_WEBGL_LOADER_GLUE% section is not properly replaced with ...
Resolved as By Design since we changed the embedding scheme in 5.6.See https://docs.unity3d.com/2017.1/Documentation/Manual/webgl-te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS