Search Issue Tracker
Fixed in 5.3.3
Votes
6
Found in
5.3.1p1
Issue ID
760791
Regression
Yes
[Ambient] Yellow tint is added by skybox
Repro steps:
1) Open the project and demo scene in Unity 5.3/5.4
2) Notice a yellow tint on the bottom of the sphere object
3) Change Skybox material to EvnIBL
4) Notice the Sphere is even more yellow tinted
5) Repeat these steps in 5.2 and compare results
N.B. Look at images for illustration of the issue
Reproduced in: 5.4.0b1; 5.3.1p2; 5.3.0f4
No repro in: 5.2.3p3
Regression introduced in: 5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
bac9-flcl
Jan 18, 2016 02:32
The issue seems to be linked to reflections. Global cubemap captured by lightmapper starts it, and reflection probes make the issue worse.
As far as I see, the problem seems to be triggered or at least enormously affected by emissive objects. Any emissive object close to a reflection probe adds strange intensity boost to it without visibly affecting the capture you can inspect. It looks like this.
Without reflection probes:
http://i.imgur.com/OSY6cVs.png
With a reflection probe close to a small emissive sphere:
http://i.imgur.com/enWb6ha.png
What you see when you inspect the probe capture:
http://i.imgur.com/Gf2hcSj.png