Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.4.0b2
Issue ID
760938
Regression
No
[OSX] App faila to detect resolutions when launched on an external display
To Reproduce:
1. Build the attached project and run it on an external display.
2. Observe that the launcher only displays the resolution of the primary display
(In my case: I'm seeing scaled retina MBP resolutions (1440x900) even though I'm running the app on a 1920x1080 display).
3. Run in any resolution.
4. Observe that the app has been launched with that resolution, but the only value in 'Screen.resolutions' is 1920x1080 which wasn't even shown in the launcher.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
thienohs
Aug 29, 2016 12:51
Similar issue described here, please vote:
https://issuetracker.unity3d.com/issues/ui-elements-flicker-with-editor-on-a-second-monitor-and-game-window-on-the-main-retina-display