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[Maya] Vertices for blendshapes get attached if normals for model are im...
Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported 2. Drop both models to scen... Read more
Second client crashes when trying to add an Instance of a custom object ...
Steps to reproduce: 1. Download and open the attached project 2. Build for Windows Standalone 3. Press "Play" in the editor 4. Run t... Read more
User must press "enter" twice in the "InputField" to trigger EventTrigge...
To reproduce: 1. Open attached project "EventTriggerSubmit". 2. Open Console window, and play "test" scene. 3. Enter anything in th... Read more
[Android] Scenes containing meshes with legacy shaders as well as Standa...
Steps to reproduce: 1) Download attached project ' Space Flyer.zip' and open in Unity 2) Build and run scene 'Main' on a device No... Read more
NullReferenceException when using EditorSceneManager.SaveOpenScenes() af...
To reproduce: 1. Open the attached project 2. Open the only scene 3. Select "GameObject" in the hierarchy 4. In the inspector click ... Read more
Alpha channel cutoff is ignored on specific device
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Build and run Test scene on device Actual result: alpha cutof... Read more
World space canvas text shows square lines around the text
Steps to reproduce: 1. Open the attached project 2. Open 'GuiTextEdgeTest' scene 3. Press play 4. Pay attention to the canvas text,... Read more
Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...
How to reproduce: 1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all) 2. Switch platform t... Read more
[WSA] System.BadImageFormatException is thrown when running the WSA build
Steps to reproduce: 1. Open the attached project (UWPKinect.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 S... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Under Particle System "shape" component check "Align to direc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP