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0
votes
Fixed

Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...

Camera

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Mar 09, 2016

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Version/s: 5.3.3f1

To reproduce the issue follow the steps: 1. Open "CameraBug" project 2. Open "TestScene" scene 3. Build project for WebPlayer 4. Pla... Read more

1
votes
Not Reproducible
0
votes
Fixed

Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...

Asset Loading

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Mar 09, 2016

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Version/s: 5.4.0b9

Started to happen since 5.4.0b9. Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform... Read more

0
votes
Fixed

[VSTU] Installation fails on 5.4.0b10 with error code 1603 in Download A...

Installer

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Mar 09, 2016

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Version/s: 5.4.0b10

To reproduce: 1) Run Unity Download Assistant 2) Select VSTU to install 3) Get an error mid-install - http://puu.sh/nAl2E/c35795bca4... Read more

0
votes
Fixed

Adding system: Failed to allocate system Errors are back

Global Illumination

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Mar 09, 2016

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Version/s: 5.3.3p3

Reproduction steps: 1) Open users attached project, proceed to "Generate stuff" scene. 2) If there are no 1,2,3 scenes in the hierar... Read more

0
votes
By Design

[RigidBody] Rotation constraint freeze rotation on only one axis does no...

Physics

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Mar 09, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Move the sphere up and down at first ... Read more

0
votes
By Design

Poor graphic quality on meshes on mobile platforms both editor and device

Mobile Rendering

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Mar 09, 2016

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Version/s: 5.3.3p2

Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more

0
votes
Won't Fix

[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more

0
votes
Won't Fix

[GLCore/Windows] Object wireframe wider than DirectX

OpenGL

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Mar 09, 2016

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Version/s: 5.5.0a1

Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene" 2) Switch graphics AP... Read more

0
votes
Postponed

[Context][Windows] Redocking windows that are "tightly packed" crashes e...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: ... Read more

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