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Not Reproducible
Votes
0
Found in
5.4.0b17
Issue ID
797359
Regression
No
Can't unload scene passed to delegate SceneManager.sceneLoaded
To reproduce:
1. Open attached project
2. Open two scenes in the editor and hit play
3. both scenes stay loaded although at least the second one is expected to unload
Reproducible: 5.4.0b18, 5.5.0a1
Comments (1)
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Lukas Brunner
May 22, 2016 10:46
Actually I found a workaround for this, although it might not be the cleanest one. The newly created scene can be unloaded by starting a coroutine which yields with a new WaitForEndOfFrame. The drawback of this workaround is that it requires to a monobehaviour for the coroutine. I ended up changing my static class into singleton monobehaviour which lives in the scene that won't be unloaded.