Search Issue Tracker
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build lightmap 4. Move scene camera so that Cube which is... Read more
[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happened If you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a se... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity; 2. Open attached ... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes - Entered play mode - Double click on a scene in project window - Got a crash Expected: exit play mode a... Read more
[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...
To reproduce the issue follow the steps: 1. Create new or open any project 2. Gp to Quality settings and change asyncUploadBufferSiz... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
When particle system render mode is set to Billboard particle rotation i...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Click on the "Particle System" gameObject 3. Notice that the part... Read more
Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...
- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels) - Scene 3 should be loaded after build - In Ligh... Read more
When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...
Reproduction steps: 1. Open attached project 2. Open the "main" scene 3. Click on GetPrefabType in the menu bar Assets/GetPrefabType... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Leak when using InstantiateAsnyc to instantiate a large Prefab
- There are checkboxes to enable and disable Volume Profile effects in the Graphics Settings
- “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property
- Crash when attempting to initialize XR SDK while entering Play Mode