Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b17
Issue ID
797891
Regression
Yes
Unity crashes when playing if referenced script is missing on active object under disabled inactive parent
In a new empty project with a new scene:
- add a child game object to the default Directional Light in the scene
- create a new C# script and attach it to this object
- disable the Direction Light game object
- delete the script from the Project Browser
You now have an active gameobject with a missing reference to a script as a child to an inactive gameobject.
Go to Play Mode and Unity throws the following error: http://i.imgur.com/3HAQ9Ln.png then crashes. Couldn't reproduce with Unity 5.3.4p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment