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Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more
Specific C# construction does not compile with "System.NotSupportedExcep...
To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more
Reduced performance in Metal vs GLES3.0 when using Standard Shader
How to reproduce: 1. Open attached project - Make sure that Metal is the selected Graphics API in the Player settings 2. Build to ... Read more
[Exception Support] Debugging in visual studio crashes on exception
Steps to reproduce: 1) open attached project 'VSdebugException' 2) open scene 'main' 3) open visual studio 4) tools > options > too... Read more
[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip) 2. Load scene: Level_1 3. Press play. 4. Press key 'A' ... Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce: 1) Open attached project 2) Go to Builds / Builder Window 3) Click Open MainScene button 4) Click "Reset to S.." butt... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles"). 2. Deplo... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce: 1) open user attached project 2) open project named "Mobile_Map_Test" 3) play in editor and see expected behavio... Read more
[Shaders][MojoShaders] Surface shader unknown include file shows incorre...
Info: Steps: 1. Open attached project. 2. Select SystemSurfaceMojoshaderErrorDirect.shader. 3. Notice that error is shown in line 16... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow