Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.5.0b3
Issue ID
843813
Regression
No
[Deferred] RenderDeferred.DefaultReflection pass is done when default reflection probe is null
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done. This costs a small amount of time on the GPU, for no good reason.
-Play the game.
-Check using the framedebugger, pix or renderdoc.
-Notice the RenderDeferred.DefaultReflection pass using a blank black cubemap.
It is expected that if no default cubemap is used, this pass is not made.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment