Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
Issue ID
1038530
Regression
No
Blurry fonts in Build Settings menu on high DPI screens
To reproduce:
1. Open any project
2. Open Build Settings
Expected result: Some options' fonts are not as sharp as the others
Actual result: Every font is sharp and scaled to high DPI monitors
Reproduced with: 2018.2.0a6, 2018.2.0b4, 2018.3.0a1
Notes:
- High DPI scaling was introduced in 2018.2.0a6
- Tested on a 1440p monitor. Not tested on a 4K
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment