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Directional light and Baked GI makes shadow flicker
Steps to reproduce: 1) Download and open in Unity attached project "test2.zip". 2) Press play. 3) Look at the shadows of yellow mod... Read more
Animation event fires twice when controller is set by script
Steps to reproduce: 1) open users attached project 2) play the scene 3) press 'A' button Expected: 4 logs are printed into console... Read more
AudioSource.GetOutputData returns an empty array the first time it is ca...
Reproduction steps: 1. Open the attached project 2. Open the "GetOutputData" Scene 3. Play 4. Notice that GameObject GetOutputData h... Read more
UI redraw issue when game view aspect is changed
1. Create an empty project 2. Create a UI label ( gameObject -> UI -> Text ) 2. Switch to game view tab and change the aspect Ratio ... Read more
SetRenderTarget with 3D volume texture and 2D array texture can't set mi...
How to reproduce: 1. Open attached project 2. Open scene RT_3D_MIPMAP_SCENE.unity 3. Play the scene - Note the sphere turns red 4.... Read more
Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera - move the inspector to the bottom of the screen - click on th... Read more
[tvOS] Memory usage is consistently increasing in a tvOS build
Steps to reproduce: 1. Open attached project 2. Build for tvOS 3. Build generated Xcode project to Apple TV 4. Keep the project run... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields wh... Read more
UI GameObjects with missing prefabs change position in hierarchy when en...
Reproduction steps 1) Open "800186repro" project 2) Open "repro" scene 3) Notice that "Canvas" GameObject has 2 children: "Image" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow