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[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project 2. Create a new script 3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Sta... Read more
Player collides with sides of platform when using PlatformEffector2D wit...
To reproduce: 1. Open attached project 2. Open player scene 3. Jump to either platform, making sure to hit the side of it on your w... Read more
Using or not using the 'new' keyword gives conflicting warnings in the E...
How to reproduce: 1. Open attached project - Notice the warning upon compilation 2. Add a 'new' keyword after the 'private' keywor... Read more
The option to create a New... Packing Tag gets pushed off the menu on a ...
1. import an image 2. select the image and click on Packing Tag in the Inspector Import Settings 3. select New.. 4. name the Pac... Read more
Creating tags with names "New..." or "Remove Unused Tags" removes the ab...
1. import an image 2. select the image and click on Packing Tag in the Inspector Import Settings 3. select New.. 4. name the Pac... Read more
[ReflectionProbes] Cannot bake custom reflection probe via script
Invoking reflectionProbe.RenderProbe() in a custom reflection probe's behaviour node fails to create or update the reflection. Qu... Read more
Project launcher doesn't refresh 'new project' button to go away after s...
1. open project launcer and select new project - keep mouse hovering above that button 2. observe that the button stays into the new... Read more
Enter saves the packing tag, not apply for sprite packing tags on sub sp...
1. select a subsprite 2. select an existing tag: this enables the apply button 3. now select 'new' and create a new tag with out hit... Read more
Tooltips are missing for packing tag UI or sprite mode
1. open sprite texture importer for sprite 2. hover above 'packing tag' and observe that no tool tip is present 3. hover above 'Spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player