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Combined Mesh is lost from MeshFilter after applying changes to prefab i...
Combined Mesh is lost from MeshFilter after applying changes to prefab in Playmode To repro: 1. Open Project attached. 2. Open Ni... Read more
Rotation and position change is not applyed to prefab in Playmode
To repro: 1. Open project attached or Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to... Read more
Error in console on applying changes to prefab in Playmode
To repro: 1. Open project attached or Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to... Read more
crash android
Steps to reproduce : - expected result Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project 2. Open "Hotel_Beach" scene 3. Look at the plane before playing (look at the scree... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shouldn't... Read more
AndroidJavaObject.Call<>() throws exception instead of returning null po...
Reproduction steps: 1. Open the attached project ("839005 - ReproProject.zip") 2. Build and run on Android device 3. Check device lo... Read more
Mesh looks differrent than in 5.4
To reproduce: 1. Open attached project in 5.4 2. Open polysurface1 mesh in inspector 3. Notice that it has faces that are visible fr... Read more
Unity crashes when loading scene
To reproduce: 1. Download the Tower Defense Toolkit asset bundle 2. Try to open the "TDTK_Demo_Menu" scene The editor will crash on ... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce: 1. Build and run attached project 2. Build succeeds, but the console prints the following assertion twice: Assertion... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress