Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.4.0f3
Issue ID
839040
Regression
No
Static batching causes UV maps artefacts to appear
Steps to reproduce:
1. Open the attached project
2. Open "Hotel_Beach" scene
3. Look at the plane before playing (look at the screenshots)
4. Press play
5. Look at the plane again, you can see that the artefacts of UV maps appear on the plane
Note: Disabling static batching will not reproduce this issue anymore
Expected behavior: Artefacts of UV maps are not appearing when static batching is turned on
Reproduced on: 5.4.2p1, 5.4.1f1, 5.4.0f3
Note: Couldn't reproduce this issue on 5.5 due to a lot of script errors
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
mikelortega
Dec 28, 2016 10:06
I think this issue might be related to a bug I filed with Unity 5.2.2p2
https://fogbugz.unity3d.com/default.asp?745664_p68endbl3rdicumf
The problem is still active in Unity 5.5.0f3