Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.5.0b6
Issue ID
839122
Regression
No
Error in console on applying changes to prefab in Playmode
To repro:
1. Open project attached
or
Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to scene.
2. Select Cube.
3. Enter the Playmode.
4. Change Scale (e.g. x = 2).
5. Press Apply in Inspector (error in Console appears).
6. Exit Playmode.
Actual result: Scale and other non-Transform options changes are appliable only after exiting the Playmode.
Error in console:
InvalidOperationException: This cannot be used during play mode.
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty (Scene scene) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorSceneManagerBindings.gen.cs:147)
UnityEditor.GameObjectInspector.DoPrefabButtons (PrefabType prefabType, UnityEngine.GameObject go) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:355)
UnityEditor.GameObjectInspector.DrawInspector () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:234)
UnityEditor.GameObjectInspector.OnHeaderGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:143)
UnityEditor.Editor.DrawHeader () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:355)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1114)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1028)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:353)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Expected result: Changes are applied to prefab and its instances with no error.
Versions info:
There is no ability to apply changes to prefab in 5.3.6p5 (28930307ad49).
Reproducible in 5.4.1p3 (1b587b7935dc) and 5.5.0b7 (bd91e53964bc)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
swiftfinder
Mar 07, 2020 00:20
Costco locations can be found on this page:
https://findplacesnearme.com/costco/