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NullReferenceException when pressing Play with the Sprite Editor open, o...
NullReferenceException when pressing Play with the Sprite Editor open, on OSX See attached gif 1. Open attached project2. Expand the... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce:1. Open attached project "gamewindow.zip"2. Open "K.unity" scene3. Enter play mode4. Click on the button in game window... Read more
Setting the number of line segments of Line Renderer during playmode res...
How to reproduce:1. Open the attached "LineRendererIssue" project2. Open the "Main" scene and enter playmode3. Press "F" key to crea... Read more
Video Player does not play audio when rendered on RawImage component
Steps to reproduce:1. Open "900348 repro.zip"2. Enter play mode3. Observe how video is playing (from ViewGO->OverlayCanvas->Vi... Read more
Unity crashes when building a project for platform when platfform suppor...
Steps to reproduce:1. Open the attached project (Marsh-TakeTwo.zip)2. Click on Menu bar -> HoloToolkit -> Build Window -> B... Read more
Video player with URL link to the video does not play it in built project
To reproduce:1. Open users attached project.2. Open videoplayer scene3. Create a folder in your PCs local disk and put there video.m... Read more
[macOS] Crash in __pthread_kill when starting a new thread
Steps to reproduce:1. Open the project attached2. Attach ThreadTest.cs to Main Camera gameObject3. Enter play mode4. Left-click anyw... Read more
Particle second and younger sub emitters are not simulated in preview an...
Reproduction steps:1. Open project attached(New Unity Project 47.zip)2. Open scene ("case_900274-bugreport_particle_2nd_subemitter_n... Read more
Collab shows "An Error Occurred" message sometimes in poor internet cond...
Repro steps (not the best but seem to be fairly consistent). 1) Start Unity2) Open a Collab project3) Let the laptop go to sleep and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled