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5
votes
Won't Fix

[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...

IAP

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Oct 04, 2016

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Version/s: 5.3.6p6

When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more

0
votes
Fixed

Asset Bundle Variant fails to resolve material when using WWW.LoadFromCa...

Asset Bundles

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Oct 04, 2016

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Version/s: 5.3.5p8

Steps to reproduce: 1. Make sure there is only Assets folder in the Project folder 2. Open attached project 3. Open scene "boostrap"... Read more

0
votes
Fixed

Objects closer to camera than canvas are obscured by canvas when camera ...

Graphics - General

-

Oct 04, 2016

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Version/s: 5.4.1p3

Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more

2
votes
Fixed

A game in exclusive fullscreen freezes and doesn't go back to fullscreen...

Graphics - General

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Oct 04, 2016

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Version/s: 5.3.6p6

When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more

0
votes
Fixed

Parent gameobject's and child gameobject's positions are not synced afte...

Networking

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project 2. Build it 3. Open 3 instances of the game 4. Host the game with one of t... Read more

0
votes
By Design

Client disconnects from host when simulating packet loss

Networking

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Oct 03, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Download and open attached project 2. Build it for Standalone 3. Open 2 instances of the game( or 1 and run t... Read more

0
votes
Fixed

Particle system is stuttering in the Game view with Selective Glow

Shuriken

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Oct 03, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project 2. Select the "Particle System" gameobject in the Hierarchy window 3. Sele... Read more

0
votes
Fixed

[iOS][Android] LPPVs Do Not Fallback To Use Light Probes

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps ... Read more

0
votes
Fixed

[Anim] Backspace to delete a value in Transform editor of Configuration,...

Animation

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Oct 03, 2016

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Version/s:

Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro: -enter the Con... Read more

1
votes
Postponed

Object can't be cast as implemented interface

Scripting

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Oct 03, 2016

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Version/s: 5.5.0b5

Steps to reproduce: 1. Open attached project "837614repro.zip" 2. Open scene "test" 3. Run it and look at console 4. Notice line "a... Read more

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