Search Issue Tracker
GridLayoutGroup becomes corrupted when upgrading from older Unity to newer
To reproduce: 1. Open Unity 5.5.3f12. Open attached project3. Open "UItest" scene4. You will see the UI showing up as intended5. Clo... Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more
SpriteUtility.GetSpriteUvs returns invalid Uvs
SpriteUtility.GetSpriteUvs returns invalid UVs 1. Open ExampleScene2. Click on SpriteObjTester3. Check the section called Uvs Expect... Read more
Dropdown box isn't drawn when disabled and renabled
To reproduce: 1. Open Unity2. Open attached project3. Open "DropdownTest" scene4. Press "Play"5. Click the "Button"6. Select any "Op... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce:1. Create new project.2. Create new "Plane" in the scene at (0,0,0).3. Select Camera, and set it's "Clear flags" to "De... Read more
[Daydream | Editor] PlayerSettings.DaydreamIcon calls in editor script e...
1) Download the attached project2) Open the BuildEditor window by navigating to the top Toolbar then pressing Build > BuildEditor... Read more
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more
Crash using RenderTextureFormat.RFloat w/ Command Buffer
Steps to reproduce:1) Download and open attached project "Deferred Renderer.zip"2) Open and play "Test Scene" Actual result: CrashEx... Read more
CefGlue causes the Editor to crash in cef_zip_reader_create when exiting...
To reproduce: 1. Open the project, attached by the user (WebDev.zip)2. Open "Default" scene3. Enter Play mode4. Exit Play mode Expec... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Notice the "Dimensions of color surface does not match dimensions ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS