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[Shape] The gizmo in the shape module is visually offset based on the wo...
When parented, the Shape module's gizmo is affected by the world-position of the parent object. Repro steps: 1. Open Scene1 from at... Read more
Error about not found PerceptionRemotingPlugin.dll
-e: see title, error logged on opening editor, doesn't impact other things as far as I can see, but haven't tried any VR stuff --err... Read more
[Update Window] The collab update/publish window will open and auto-clos...
When pressing the collab button on top to open the update/push window, the window auto closes sometimes. No repro steps, it periodic... Read more
Text from "Text Mesh Pro" component disappears when toggling between ful...
To reproduce: 1. Open scene "DX9 FullScreen Toggle Repro" in the attached project 2. In player settings, set Graphics API to Direct3... Read more
WheelCollider sticks in Terrain collider
WheelCollider sticks in Terrain collider To repro: 1. Open project attached. 2. Using keyboard move car (from Standard Assets pac... Read more
[iOS] App freezes when unloading assets with Profiler attached to the de...
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for ... Read more
[OS X 10.10] Can't save a scene if the project is in a directory named w...
Steps to reproduce: 1. Start a new project in a directory named with other language characters (example: Jää-Aro) 2. Try to save the... Read more
Older image effects don't affect the Scene view window
In the Scene View there is a toggle for showing the Skybox, Fog and Lens Flare Effects. This button will appear in the incorrect sta... Read more
Using SetActiveScene on a scene which is being additively loaded does no...
Steps to reproduce: 1. open attached project 2. play scene 'Main' 3. click 'Load Scene" GUI button Expected: warning that we are tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window