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Crash in g_hash_table_destroy when connecting to server
To reproduce: 1. Open attached project (MainServer.zip) 2. Run attached server (Auth.zip) 3. Run ConnectionScene 4. Click Connect t... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce: 1. Download and open attached project. 2. In the build settings select WebGL as a target platform. 3. Try buildi... Read more
[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the ... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it. 2. Compare two characters and notice downscaled c... Read more
Array of ColorSlider makes all elements to be edited at once
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, select "Main Camera" -> "GameObject" 4. Edit Co... Read more
Directional light shadows break the culling of non-visible objects
Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Make sure you see stats window, pay attention to vis... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...
Reproduction steps ------------------------ 1) Open user's project 2) Build it --- It will take about 15-20 minutes to build in 5.4.... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce: 1. Open the attached project 2. Open and run Main scene 3. Make sure that your graphics API is set to DX11 4. Chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder