Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0b7
Issue ID
840650
Regression
No
Using SetActiveScene on a scene which is being additively loaded does not throw a warning
Steps to reproduce:
1. open attached project
2. play scene 'Main'
3. click 'Load Scene" GUI button
Expected: warning that we are trying to set a scene which is being loaded as active
Actual: no error and the scene does not get set as active
note: setting active scene inside SceneManager.sceneLoaded does not work either
Reproduced: 5.4.1p2, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment