Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0b7
Issue ID
840650
Regression
No
Using SetActiveScene on a scene which is being additively loaded does not throw a warning
Steps to reproduce:
1. open attached project
2. play scene 'Main'
3. click 'Load Scene" GUI button
Expected: warning that we are trying to set a scene which is being loaded as active
Actual: no error and the scene does not get set as active
note: setting active scene inside SceneManager.sceneLoaded does not work either
Reproduced: 5.4.1p2, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment