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Fixed in Unity 2017.2



Found in


Issue ID




Using SetActiveScene on a scene which is being additively loaded does not throw a warning

Asset and Scene Management



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. open attached project
2. play scene 'Main'
3. click 'Load Scene" GUI button

Expected: warning that we are trying to set a scene which is being loaded as active
Actual: no error and the scene does not get set as active

note: setting active scene inside SceneManager.sceneLoaded does not work either

Reproduced: 5.4.1p2, 5.5.0b7

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