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[iOS][Cardboard] Left and right camera view is offset too far away from ...
Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reproduc... Read more
Crash in CalculateSkinPoseMathLib<4> when switching between animations w...
How to reproduce:1. Open attached project2. Enter play mode3. Press '6' and wait for a few minutes (Pressing 6 sets Time.timeScale =... Read more
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity2) Switch platform to Android3) Enable Development Build and Autoconnec... Read more
WebGL build doesn't execute OnApplicationQuit() function on Unity Web Pl...
To reproduce:1. Open user's project, build and run (WebGL build)2. While in running project click the screen few times to earn money... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached- select a sub-state- drag-and-drop a sub-state script on it(while dnd'ing, the co... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce:1. Use -force-direct3d11 when opening Unity2. Open user attached project ("SelectionBug")3. Try selecting the cyl... Read more
Maximizing a window in Windows 10 leaves some space on each side of the ...
To reproduce:1. Open a new Unity project2. Click on any window (game, scene, console, etc.)3. Drag window out to front4. Maximize th... Read more
[STW2017.1] Crashed at Collider2D_Get_Custom_PropComposite when clicking...
Steps to reproduce:1. Create a project2. Add a Sprite in the Hierarchy3. Add a BoxCollider2D to the Sprite4. Add a RigidBody2D to th... Read more
Using 'Build & Run' crashes Unity Editor if a progress bar displays befo...
Steps to reproduce: 1. Open attached project2. Make sure that Sprite Packer is enabled (Editor Settings)3. Try to build the project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument