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[GL] Scene loaded from asset bundle looses skybox and shaders
How to reproduce: 1. Open the attached project 2. Open "Stage01" scene and observe how it looks 3. Build AssetBundle "Export/Assetbu... Read more
[ProjectView] Left Arrow select an item above instead of parent directory
To reproduce the issue follow the steps: 1. create a new project 2. Open a folder in the project view 3. Make sure there are a few f... Read more
Crash when failing to unload all MonoScriptCaches
Steps to reproduce: 1. Open attached project 2. In project browser, navigate to "Assets/Resources" folder 3. Select "MySO" assets a... Read more
Assertion when loading an object that re-entrantly loads itself
Steps to reproduce: 1. Open attached project 2. In project browser, navigate to "Assets/Resources" folder 3. Select "MySO" assets 4... Read more
[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
[AW] Entering 1 in Edit Key Time options returns 0
Entering a numerical value of 1 for time in the Edit Key options, it returns a value of 0. Once in this state (and the key moved to ... Read more
Properties of the SceneManagement.Scene object become null after calling...
Steps to reproduce: 1. Open attached project 2. Open scene "scene01" 3. Open script "SceneObjectTest.cs" 4. Notice that it gets Sce... Read more
Changes made to LightmapEditorSettings are not marking active scene as d...
Steps to reproduce: 1. Open attached project 2. Open scene main 3. In Lighting tab, notice that Baked Resolution is 50 4. In top me... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce: 1) open users attached project 2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present