Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
803272
Regression
No
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce:
1. Download and import attached project.
2. Load scene: main
3. Play the scene and wait one sec till particles start to appear.
4. Press play on GUI. (Particle system pauses for one sec.)
5. Press stop and play afterwards.
Expected result: After pressing stop and play, particles on the screen should not be paused.
Actual result: When played, all particles are paused for 1 sec.
Reproduced on: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment