Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
803272
Regression
No
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce:
1. Download and import attached project.
2. Load scene: main
3. Play the scene and wait one sec till particles start to appear.
4. Press play on GUI. (Particle system pauses for one sec.)
5. Press stop and play afterwards.
Expected result: After pressing stop and play, particles on the screen should not be paused.
Actual result: When played, all particles are paused for 1 sec.
Reproduced on: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment