Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0b21
Issue ID
803272
Regression
No
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce:
1. Download and import attached project.
2. Load scene: main
3. Play the scene and wait one sec till particles start to appear.
4. Press play on GUI. (Particle system pauses for one sec.)
5. Press stop and play afterwards.
Expected result: After pressing stop and play, particles on the screen should not be paused.
Actual result: When played, all particles are paused for 1 sec.
Reproduced on: 5.4.0b21, 5.3.5p3, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment