Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b21
Issue ID
803265
Regression
No
[Shuriken] Mesh particles with negative scale are inverted incorrectly with standard shaders
Steps to reproduce:
1. Download and import attached project. (NegativeScale_THIRD_TRY.zip)
2. Open scene: test_3_Cubes
3. Press play.
Expected result: Middle particle looks the same as the left particle.
Actual result: Particles with Standard (and probably more) shaders are not scaled correctly, their quads are inverted individually.
On 5.3*, 5.4.0b2 and earlier different behavior is seen, because mesh scale did not worked before at all.
Reproduced on: 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment