Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b21
Issue ID
803265
Regression
No
[Shuriken] Mesh particles with negative scale are inverted incorrectly with standard shaders
Steps to reproduce:
1. Download and import attached project. (NegativeScale_THIRD_TRY.zip)
2. Open scene: test_3_Cubes
3. Press play.
Expected result: Middle particle looks the same as the left particle.
Actual result: Particles with Standard (and probably more) shaders are not scaled correctly, their quads are inverted individually.
On 5.3*, 5.4.0b2 and earlier different behavior is seen, because mesh scale did not worked before at all.
Reproduced on: 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment