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Animator state update wrongly when Update Mode set to Animate Physics
To reproduce: 1. Download the project, open the scene. 2. Set the animator update mode of game object "nanzhujue" to Animate Physic... Read more
Scene's pixelRect size changes depending if it contains the users mouse
Reproduction steps: 1. Open the attached project in Unity 2. Make sure both the Console and Scene windows are visible 3. Move your m... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR: 1. Open the project 2. In menu panel, click SGPlugins -> TestWindow 3. Try to press any button Expected: each interactive elem... Read more
[iOS] Splash screen freezes for a short amount of time on weaker devices...
Reproduction steps: 1. Connect a relatively weak device. 2. Open the attached "stripped" project. 3. Build and run it for iOS. - S... Read more
[Linux Editor] Accessing a native plugin crashes the Editor in GetInterf...
Steps to reproduce: 1) Open the attached project. 2) Open 'main' scene. 3) Press Play. Result: The Editor crashes in GetInterfaceIm... Read more
[EventSystem] EventTrigger does not triger the events
Steps to reproduce: 1. Open the attached project 2. Open the Scene.unity scene 3. Enter playmode 4. Click on the white square in the... Read more
Texture Compression on android platform adds color channels not present ...
Steps to reproduce: 1. Open user attached project 2. Change platform to Android 3. Navigate to Assets/Materials/Textures/RngM_MOV_T1... Read more
ProjectSettings/GraphicsSettings.asset changes everytime platform is cha...
How to reproduce: 1. Create new project 2. Go to 'Edit > Project Settings > Editor > Asset Serialization and set it to 'Force text' ... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch: 1. Make new game object, or it's prefab. 2. Lock it in the Inspector. 3. Delete that object. Expected re... Read more
Icon tab in Player Settings immediately folds in after trying to fold out.
1. Create new project 2. Open Edit->Project Settings-> Player 3. Try to override Icon settings for a specific platform (for example... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP