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Unity crashes after playing scene and closing Unity
Reproduction steps: 1. Open attached project 2. Open scene 3. Play the scene 4. Close Unity 5. Unity bug reported opens Read more
[OSX][OpenGL2][x64] Player crashes on "CreateGLGfxDevice() > objc_releas...
Reproduction steps: 1. Open attached project. 2. Make sure graphics API is set to "OpenGL2" and architecture to "x86_64". 3. Build a... Read more
[Particles] Particles render as trails in 5.4
Particles are rendered with trails in 5.4; there are no issues in 5.3. Steps to Reproduced -------------------- 1. Download the use... Read more
SUCCEEDED(hr) error message after editor regains focus
1. open succeded scene 2. expend canvas and select button 3. hit the color widget in image script to change its color 4. hit the col... Read more
[iOS][Android] GLES3 GPU Skinning doesn't work as expected, draws meshes...
Reproduction Steps: 1. Open User's project 2. Change Graphic API to GLES3 3. Set "GPU skinning" - true 4. Build to iOS or Android De... Read more
[Download Assistant] Save License button in Download Assistant proceeds ...
[Download Assistant] Save License button in Download Assistant proceeds to printing of file 1. What happened Save License button in... Read more
[VR | SinglePassStereo] Standard Assets Image effects using Blit() + sin...
The following Image Effects from the Standard Asset Image Effects that use Blit() to compose there effects cause a doubling up of th... Read more
API updater does not remove semicolon when deleting mesh.Optimize() call
-e: see title, the ";" sticks around after rest of the line is removed -repro: --create new project in 5.3 or 5.4 --add attached CS... Read more
[OGO]AnimatorUtility.DeoptimizeTransformHierarchy ruins animation
Reproduction steps: 1. Open attached project "Repro.zip" 2. Open scene "testscene" 3. Play 4. Press "AnimatorUtility.deoptimizeTrans... Read more
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Open the profiler 5. Observe the Canva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file