Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b8
Issue ID
844201
Regression
No
Editor hangs for 5 minutes while importing FBX file
How to reproduce:
1. Create a new project
2. Import custom package (Import Package -> Custom Package) MyPackage.unitypackage
3. When package is prepared, click on Import
Actual result: Observe that Unity hangs while the import
=>progress bar shows that it hangs when importing basicpack.FBX file and it takes around 5 minutes
Expected result: Importing a FBX file should not cause the editor to hang
Note: you can check Task Manager, it shows that Unity is continuously allocating memory at this point.
Reproducible: 5.3.6p7, 5.4.2p1, 5.5.0b9
Won't fix: Seems that FBX file is >100Mb and contains quite a lot of animations. Most of the import time is spent extracting and converting animations. There is no easy fix for this, but developers will be working on the asset pipeline overhaul soon.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
Add comment