Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b8
Issue ID
844557
Regression
Yes
Custom shader doesn't render shadows in Unity 5.5
How to reproduce:
1. Open attached project "844557 Lights and Shadows.zip"
2. Open "4_spots" scene
3. Look at the Scene View
Expected behavior: Game objects "valves" cast shadows
Actual behavior: Shadows are not rendered
Reproducible: 5.5.0b1, 5.5.0b8, 5.5.0b9
Not reproducible: 5.4.0p4, 5.4.1f1, 5.4.2f2
Note: Tested using DX11 because on DX9 and on OpenGLCore vr_cast_shadows are not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
Khash-Firestorm
Oct 26, 2016 09:52
could be this issue related to the fact that surface shaders stopped reciving non-zero IN.screenPos.w ? It seems it might be required for the calculation.