Search Issue Tracker
By Design
Votes
0
Found in
5.4.2f2
Issue ID
844421
Regression
No
AABB is imprecise on capsule collider when the mesh is rotated
Reproduction steps:
1. Open the project provided
2. Open the only scene available
3. Rotate "Capsule" gameobject on the X axis
-Observe how imprecise AABB is on a capsule compared to the cube (image attached)
Actual result: AABB is calculated imprecisely on rotated capsule meshes.
Expected result: AABB is calculated more precisely on rotated capsule mesh.
Reproduced on: 5.5.0b8, 5.4.2p1, 5.3.6p7, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment