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All Particle Systems from the same Particle Effect are played regardless...
How to reproduce:1. Open the attached "ParticleRepro" project and "repro" scene2. Select "Particle System" GameObject and press "Ope... Read more
Adding Text component to the Scroll View causes NullReferenceException: ...
To reproduce: 1. Download attached project "TestUI.zip" and open in Unity2. Open "Test" scene3. Delete Text component in the Canvas ... Read more
The createProject batchmode flag causes editor scripts to enable VR supp...
Steps to reproduce:1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs"2. Open BuildTestProject2.ps1... Read more
Null Reference error when Selecting Dependencies of Prefab
Steps to reproduce: 1. Open attached project2. In asset menu select Prefabs -> UI -> OptionsMenu.prefab3. Right click -> Se... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce:1. Create a new script.2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Descrip... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more
Child canvas becomes invisible if parent canvas with Screen Space - Over...
Reproduction Steps:1. Import attached project.2. Open "ChildCanvasBug" scene.3. In Hierarchy, make sure Render Mode is set to "Scree... Read more
BoxCollider2D size changed upgrade due to 9-slice auto-tiling
Reproduction steps:1. Open project attached(Miner Mines.zip).2. Open main scene.3. Press play and try to hit wall. Expected result: ... Read more
Cloth "Edit Constraints" vertices become white with black artifacts, whe...
To reproduce:1. Open new project.2. Create new Sphere.3. Add "Cloth Component" to it.4. Press "Edit Constraints" on that Cloth compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field