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Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more
[AnimationCurve] Points merge while still editing them
To reproduce: 1. Open attached project ("AnimationCurveTest.zip") 2. Attach the only script to any GameObject 3. Open the curve edit... Read more
[AnimationCurve] After editing animation curve with "edit key", the insp...
To reproduce: 1. Open attached project 2. Open the scene "qwe" 3. Open the animation curve in the script attached to the directional... Read more
Values changed in cginc file are not detected in shaders
To reproduce: 1. Open attached project; 2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the r... Read more
An instance of a prefab does not update the text in Edit mode while drag...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene"; 3. Disable an object "Not A Prefab" and clear Console w... Read more
Upgrading to 5.6.0b6 breaks mp4 meta file
Steps to reproduce: 1. Download 874676_repro.zip 2. Open project in 5.6.0b4 3. Select clip and check the Inspector (Import Setting i... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a) Cannot reproduce it without Perforce, but according to stack trace assigned to Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations