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0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more

0
votes
Not Reproducible

Leaving fullscreen resets resolution set via Screen.SetResolution

MacOS

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Apr 07, 2016

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Version/s: 5.3.4p2

1. Open attached project 2. Build to OSX standalone 3. Enter different resolution into input fields and press button 4. Make app win... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more

0
votes
By Design

Rigidbody2D velocity is calculated incorrectly during the collision

Physics2D

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Apr 07, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more

0
votes
Fixed

[Metal] Artifacts appear on object when cubemap is sampled with shader o...

iOS

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Apr 07, 2016

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Version/s: 5.3.4p1

1. Open attached project 2. Build to iOS with Metal 3. Plane on the right side will have artifacts Read more

0
votes
Fixed

[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...

Shaders

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Apr 07, 2016

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Version/s: 5.3

Repro: 1. Create a new material 2. Set Legacy Shaders/Self-Illumin/VertexLit as shader 3. Observe console errors every time the mate... Read more

0
votes
Fixed

[WebGL] build fails with Emscripten "Failed running python" error and IL...

WebGL

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open users attached project 2) build for WebGL - fails to build note: error messages attached to edit Read more

15
votes
Fixed

Display.displays.Length outputs wrong display count in Editor console

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more

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