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[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more
Leaving fullscreen resets resolution set via Screen.SetResolution
1. Open attached project 2. Build to OSX standalone 3. Enter different resolution into input fields and press button 4. Make app win... Read more
[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more
Rigidbody2D velocity is calculated incorrectly during the collision
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play 4. Notice that ball did not bounce off as expected E... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more
[Metal] Artifacts appear on object when cubemap is sampled with shader o...
1. Open attached project 2. Build to iOS with Metal 3. Plane on the right side will have artifacts Read more
[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...
Repro: 1. Create a new material 2. Set Legacy Shaders/Self-Illumin/VertexLit as shader 3. Observe console errors every time the mate... Read more
[WebGL] build fails with Emscripten "Failed running python" error and IL...
Steps to reproduce: 1) open users attached project 2) build for WebGL - fails to build note: error messages attached to edit Read more
Display.displays.Length outputs wrong display count in Editor console
Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects