Search Issue Tracker
Duplicate
Votes
4
Found in
5.3.5f1
Issue ID
807565
Regression
No
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce:
1) Download attached project " GI error.zip " and open in Untiy.
2) In Lightning tab, scroll down. Clear Baked Data and press on Build button, to build lightmaps.
3) Press Play.
4) Use '<' and '>' buttons to control Directional light rotation and intensity. As that light is marked as 'Realtime', it will affect Enlighten's clusters, which in result changes final realtime lightmap and position of artifacts during execution ( look at " artifacts.gif", "artifacts01.gif").
Note : While you changing rotation and intensity of Directional light, you can clearly see those artifacts on walls and ceiling.
If you change graphics quality those artifacts still remains.
Tested versions : 5.3.4f1, 5.3.5p5, 5.4.0b23.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
minev
Jun 26, 2016 21:59
Could someone link the issue that this one is a duplicate off?
Thanks,
minev
minev
Jun 23, 2016 06:56
I would just like to add that the issue is not necessarily connected just to Directional lights.
Position and shape of artifacts changes with modifying state of other lights in the scene, as well as Albedo values of static geometry materials, affecting Enlighten clusters distribution and values.
Regards from Issue reporter :),
Mirko