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Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...
If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more
Unity Editor freezes when attempting to open a .mixer asset in the Audio...
STR:1. Open the project2. Go to Audio Mixer Window3. Click on TestAudioMixer4. Observe the freeze Reproduced on: 5.3.6f1, 5.4.2p4, 5... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene;2. Select 'Terrain' gameobject in the Hierarchy view;3. Select any of the ... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Add some height to ... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce:1. Download repro.zip and open "new" scene2. Go to build settings3. Switch platform to Android Note user provided... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo:1. Hierarchy > Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Ad... Read more
[Metal][BloomOptimized] "The shader ... is not supported on this platfor...
Reproduction steps:1. Open the attached "Archive" project.2. Make sure graphics API is set to Metal.3. Build and run"New Scene"t for... Read more
[Android] Scenes containing meshes with legacy shaders as well as Standa...
Steps to reproduce: 1) Download attached project ' Space Flyer.zip' and open in Unity2) Build and run scene 'Main' on a device Note ... Read more
[Shaders] Shader compiler errors on Windows with Netop WebFilterLSP64 du...
Looks like this started happening when shader compiler was changed to use local sockets instead of named pipes (around 5.2 or 5.3). ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open