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Setting scene Shading mode to Shaded Wireframe crashes Unity
1. Download user attached project.2. Launch Demo scene3. Set scene Shading mode to Shaded Wireframe Project should crash right away ... Read more
[Frame debugger] deferred lighting mode doesn't show RenderTarget previe...
Steps to reproduce: 1) Download attached project " FrameDebugger.zip" and open in Unity.2) Open scene 'scene'.3) Make sure Main Came... Read more
No preview in Game View on most stages using Frame Debugger
How to reproduce: 1. Open the attached project and the "Broken Framedebugger" scene in it.2. Open Frame Debug window and Enable it.3... Read more
CanvasRender.OnTransformChanged is being called every frame even though ...
Steps to reproduce:1.Open attached "Hierarchy-Transform tests" project2.Open "CanvasRenderer.OnTransformChangedTest" scene3.Open Pro... Read more
[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce:1) Open attached project2) Make sure AA in quality settings is not disabled3) Build and run for GearVR (make sure you h... Read more
[VR] Different particle shader transparency between editor and build
Steps to reproduce:1. Download attached project and open scene "TestScene"2. Make sure VR mode is on in settings3. Build for standal... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce:1. Open my attached project inside "case_806527 Raycastproblem" file.2. Select "Test Broken - Camera too high" sc... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project2. Add empty GO3. Add Child GO to previously created GO4. Add child to GO created in step 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used