Search Issue Tracker
By Design
Votes
0
Found in
2017.3.1p4
Issue ID
1026977
Regression
Yes
Velocity of UI GameObject increases extremely after changing the Scale Factor to 0.5 or greater
Reproduction steps:
1. Open the attached project "Unity 2017 3_1_p4 bug test.zip";
2. Open the scene "Test_Wheel_Physics";
3. Observe how the wheel spins at a constant angular velocity;
4. While the scene is running, select the Canvas and increase the "Scale Factor" to 0.5 or greater;
5. Observe how the wheel behaves.
Expected results: Velocity does not change after changing the Scale factor.
Actual results: the wheel starts spinning faster and faster and behaves completely differently.
Reproduced on: 2017.3.1p1, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1.
Not reproduced: 2017.1.3p3, 2017.2.2p3, 2017.3.1f1 and seems to be fixed in all versions of 2018.2.
Tested on Windows and MacOS
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
unity_1SYtraQ_gnBOeQ
Jun 19, 2018 14:06
Same issue for my project. And i don't know how to fix this